AI-assisted campaign · Self-initiated concept
Lumi Harbor — Relight the Coast
Launch campaign for a cozy puzzle game. Concept, art direction and AI-assisted production by Nicole Trang.
The brief
Lumi Harbor is a cozy tile-puzzle game: every level you solve relights a lighthouse and brings a sleepy seaside town back to life. The launch needs to stand out in a feed full of loud, look-alike puzzle ads and reach adults 25–45 who play to unwind, not to compete.
Insight
People who play puzzle games at night aren't looking for a challenge. They want a small win that makes the day feel finished.
The idea
“One light at a time.”
Every ad ends with a light switching on. Pip, a small otter lighthouse keeper, turns each solved puzzle into a warm, satisfying moment of glow. The same character, the same light cue and the same calm voice run through every format, so the campaign feels like one world rather than a pile of variations.
Art direction
Visual world. Blue-hour coast, mist, wet stone, warm lantern light cutting through cool tones.
- Night Navy
#14213D - Harbor Teal
#2A6F7F - Mist
#DCE6EA - Lantern Amber
#FFB547 - Coral Roof
#E86F51
Character. Pip — a small, round otter in a yellow raincoat, carrying a brass lantern. Soft 3D, tactile, storybook proportions.
Type. A rounded, friendly headline face with a clean sans for body copy.
The rule. Amber light is the only saturated warm colour on screen, so the “light on” moment always reads first.
Process
How I directed the AI.
- Explore. Generated style directions in Flux, Krea and Leonardo (storybook 3D, painterly, low-poly). Chose soft 3D because it reads clearly at thumbnail size and feels calm.
- Character lock. Built a character sheet for Pip, then used it as the reference for every scene in Nano Banana so the face, coat and lantern stay consistent across all formats.
- Craft. Composited, retouched and set type in Photoshop; Firefly Generative Fill to extend backgrounds to each ratio. The puzzle UI was designed by hand in Figma — AI never draws the interface or the logo.
- Motion. Animated key frames in Kling and Hailuo; edit, captions and resizing in CapCut and Premiere Pro.
- Sound. Voice-over in ElevenLabs, music bed in Suno.
- Concept & copy. ChatGPT and Claude to pressure-test hooks and tighten lines; the final words are mine.
Static ads
Three hooks, each tested in 1:1, 4:5 and 9:16.
- Satisfying. The last tile clicks in and the lighthouse switches on.
- Before / after. “Dark harbor → Bright harbor. Your move.”
- Story. “Pip can't light it alone.”
15s launch video
A three-second hook (the last tile, a click, a flash of amber), then the light travels from the board to the lighthouse and across the town. End line: “One light at a time.”
Deliverables
- Key art (16:9) and store feature graphic (1024×500)
- 3 static ads × 3 ratios (1:1, 4:5, 9:16), each testing a different hook
- 15s launch video (9:16) with a 3-second hook
- Store screenshot set (5 frames)
Brand control
Pip's model sheet, the palette and the “light on” cue were locked before any production. Every AI output was checked against the sheet; faces, hands and the lantern were corrected by hand where needed. Logo, UI and all text are designed, never generated.
Credits. Concept, art direction, design: Nicole Trang.
Tools. Flux, Krea, Leonardo, Nano Banana, Adobe Photoshop + Firefly, Figma, Kling, Hailuo, CapCut, Premiere Pro, ElevenLabs, Suno, ChatGPT, Claude.